

You can be screaming along the highway in a supercar, before transforming into a plane and taking to the air, then changing into a speedboat as you fly across a river, landing safely in the water. It’s on the road, away from all this embarrassing “How do you do, fellow kids?” noise, where The Crew 2 is at its best-particularly in the way it lets you seamlessly transition between land, sea, and air vehicles on the fly. The dialogue is astonishingly bad, and the whole thing comes off like a desperate attempt to piggyback on contemporary culture without really understanding it. As you play, a cast of obnoxious, horribly written characters are forever buzzing in your ear about how rad you are, how many followers you have, and how many more you could get if you take part in this awesome event, dude. But the game gets impatient when you do this, insisting you focus on earning followers for some non-specific social media network instead: the primary metric of your success in The Crew 2.įollowers are earned by winning races, performing stunts, driving dangerously, and dozens of other activities that send the counter ticking up.


There’s fun to be had in just aimlessly driving from state to state, watching the scenery change around you, visiting famous landmarks (of which there are, curiously, fewer than the first game). It’s a vast and varied setting, and it’s undoubtedly the best thing about it. To give you an idea of its size, it took me 46 minutes to drive non-stop from Los Angeles to New York City in a Ferrari 458. The Crew 2 is an open world racer set in a massive, condensed approximation of the continental United States.
